Release Logs
Changelog
Keep track of official package updates, bug fixes, and feature additions.
v1.0.0 (Current Release)
June 2026We are excited to announce the initial release of Animation Montages for Game Creator 2! This extension brings a powerful Unreal-style timeline authoring workflow and runtime wrapper to Game Creator 2, letting you design rich, animation-driven gameplay sequences without modifying core files.
Key Features:
- Normalized Timeline (0% - 100%): Timing is calculated as a percentage of the animation rather than raw seconds. Your event markers and curves automatically scale and stay in sync if you change clip lengths or playback speeds.
- Point Notifications: Define precise timing for gameplay cues (e.g., footstep audio, VFX bursts, camera shakes) to fire standard Game Creator 2 instruction lists.
- Range Windows: Define active intervals for interaction zones, precision snapping windows, combo buffers, cancel timings, or movement constraints. Executes distinct Game Creator instruction lists when windows open and close.
- Sections & Branches: Segment montages for looping, transition queuing, and combo sequences. Evaluate branch conditions to dynamically alter playback (e.g., jump, stop, change speed).
- Transform Tracks: Apply smooth, timed transform offsets directly to characters or targets with configurable easing, blending, and automatic restoration on end.
- Smart Coexistence & Layers: Play persistent animation States on multiple layers alongside one-shot Gestures, supporting layer and priority-based overrides that work with Game Creator 2's native interrupt rules.
- One-Click Examples Installer: Includes pre-packaged, zero-bloat interaction, combo, cancel, and locomotion example scenes that you can unpack with a single click.
Deep Game Creator 2 Visual Scripting Integration:
- 8 Actions: Play, Stop, Cancel, Pause/Resume, Speed Override, Set Branch Result, and Transform Track control.
- 8 Conditions: Check if playing, active windows, current percentages, notifications fired, and branch availability.
- 6 Triggers: Fire actions On Montage Started, Completed, Cancelled, Notification Reached, Window Opened/Closed, and On Branch.
Behind the Scenes:
- Built with modern UI Toolkit styling for a clean, responsive, and seamless Editor experience.
- Includes a robust Playmode Interactive Diagnostics panel inside the Animation Montage Player inspector to inspect active slots, layers, priorities, playback time, and external interruptions.
- Highly optimized UI rebuilds and PlayableGraph synchronization to prevent layout stutters or frame-gaps during looping.
- Shipped with an extensive test suite verifying timeline filters, search, frame math, loop behaviors, and character busy limb management.