Quick Start Guide

Getting Started

Import the extension, equip player components, and configure your first visual timeline montage.

01

Import Package

Ensure Game Creator 2 is imported. Then, import the Animation Montages package. Files compile cleanly under Assets/Plugins/SkywardGames/AnimationMontages/.

02

Create Montage Asset

Right-click in your Project window and select Create > Game Creator > Characters > Animation Montage. Name your new asset (e.g., Interact_Potion).

03

Add Player Component

Select your Character GameObject and add the Animation Montage Player component. This handles timeline interpretation and playback.

04

Configure & Play

Select the Montage Asset. Choose between Gesture (one-shot) or State (sustained loop). Assign an animation clip, author timeline markers, and trigger it via the GC2 Play Animation Montage action.

Animation Montage Settings Inspector
The Settings inspector of an Animation Montage asset, showing timing, blending, and interruption rules.
Unity Inspector: Animation Montage Creation & Player Setup

Hierarchy

Player (Character)
→ Animation Montage Player

Inspector · Animation Montage Player

Character: Player (Character)
Active Montage: None
Diagnostics: ✓ Enabled in Play Mode

Create Asset Menu

System Requirements

Target Component Minimum Version Recommended Version
Unity Editor 2022.3 LTS Unity 6 (6000.4.6f1+)
Game Creator 2 v2.1.0 v2.9.2+
Render Pipelines Built-in / URP / HDRP Universal Render Pipeline (URP)
Asmdef Notice

The package compiles within the default Unity predefined assemblies. If your project enforces assembly definition boundaries, refer to the Architecture section to configure reference assemblies correctly.

Editor Preferences

Customize your workspace in the Game Creator Settings window. Adjust preview mannequins, coordinate axes, grid visibility, and diagnostics to fit your preferences.

Game Creator Settings Preferences
Customize the visual stage inside the Game Creator Settings window, including preview background colors, ground coordinates, and grid displays.