#Debugger & Validation
Interface Director includes real-time telemetry tools and proactive authoring validation rules.
#Live Runtime Debugger
Open the Debugger via Window > Game Creator > Interface Director > Runtime Debugger or via Project Settings > Game Creator > Interface Director:
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- Layer Grouping: Inspect open instances grouped by logical layer (
HUD,Menu,Overlay,Modal,System,Debug). - Live State Inspection: Visual indicators for Active, Suspended, Retained, and Preloaded states.
- Hierarchy Ping: One-click ping button locates the exact View GameObject in the scene hierarchy.
- Instance Dismissal: Close any active interface directly from the debugger panel.
#Authoring & Build Validation
Interface Director includes automatic validators running during editing and pre-build pipeline checks:
- Missing View Prefab: Flags Interface Assets configured without an assigned View Prefab.
- Missing Root Component: Warns if a View Prefab root lacks the
InterfaceViewcomponent. - Missing Content Container: Warns if uGUI views lack a child
Contenttransform. - Contract Mismatches: Validates that required payload arguments are satisfied in visual scripting instructions.
- UI Toolkit Configuration: Verifies PanelSettings and USS stylesheet bindings.