#Changelog
All notable changes to Gameplay Tags for Game Creator 2 should be documented here.
The project uses semantic versioning:
MAJOR.MINOR.PATCH
| Version Part | Meaning |
|---|---|
| MAJOR | Breaking changes or migration-heavy updates. |
| MINOR | New compatible features. |
| PATCH | Bug fixes, documentation updates, and safe refinements. |
#[1.0.0] - Initial Release
#Added
- Hierarchical Gameplay Tags with dot syntax.
- Central Gameplay Tags settings page for Game Creator.
- Tag creation, rename, delete, duplicate, search, expand, collapse, import, and export workflows.
- Tag details panel with path, parent, description, GUID display, and management actions.
- Tag picker dropdowns for single tags and tag containers.
GameplayTagComponentfor assigning runtime tags to GameObjects.- Container and Single Tag component modes.
- Runtime APIs for adding, removing, clearing, setting, querying, and responding to tags.
- Game Creator 2 Actions for setting, mutating, finding, filtering, raycasting, and overlap queries.
- Game Creator 2 Conditions for tag and container checks.
- Game Creator 2 Events for tag changes, trigger checks, and collision checks.
- Game Creator value and property support for Gameplay Tags and Gameplay Tag Containers.
- Save memory support for runtime tags on a
GameplayTagComponent. - Validation support for invalid paths, duplicate paths, missing redirect targets, and redirect cycles.
#Notes
- Tested in this workspace with Unity
6000.3.4f1. - Game Creator 2 Core is required.
- TODO: Verify the minimum supported Unity version.
- TODO: Verify the minimum supported Game Creator 2 version.
#Future Release Template
Copy this section for future updates.
#[x.y.z] - YYYY-MM-DD
#Added
- New features.
#Changed
- Compatible behavior changes.
#Fixed
- Bug fixes.
#Deprecated
- Features that still work but should no longer be used.
#Removed
- Removed features or breaking changes.
#Migration Notes
- Upgrade steps for existing users.