Gameplay TagsGame Creator 2 Module

#Game Creator Actions

Gameplay Tags Actions let Game Creator logic set tags, update containers, search for tagged objects, filter lists, and run physics queries that only accept tagged results.

Use them when you want designers to build tag-driven logic without writing code.

Gameplay Tags Action category list in the Game Creator instruction picker
Gameplay Tags Action category in the Game Creator instruction picker.

#Match Options

Several Actions use GameplayTagEventMatch.

Match Meaning
Any Match any object that has a GameplayTagComponent with tags.
Exact Match only the selected tag.
Include Children Match the selected tag or any child tag.

Example:

Tag: Interaction.Usable
Match: Include Children
Matches: Interaction.Usable.Door, Interaction.Usable.Chest

#Set Gameplay Tag

Sets a single Gameplay Tag value.

Set Gameplay Tag Action configured to write a Gameplay Tag value into a Game Creator variable
Set Gameplay Tag Action configured with a Global Name Variable destination.
Parameter Description
Set Destination that receives the tag.
Tag Tag value to assign.

#Use It For

  • Setting a current damage type.
  • Updating a single state variable.
  • Assigning the primary tag on a compatible target.

#Example

Set a Game Creator variable named CurrentDamageType to:

Damage.Type.Fire

Then use that variable in later Actions or Conditions.

#Add Gameplay Tag

Adds a tag to a tag container.

Add Gameplay Tag Action targeting a GameplayTagComponent.
Parameter Description
Set Destination tag container.
Tag Tag to add.

#Use It For

  • Applying states such as Character.State.Stunned.
  • Marking an object as interactable.
  • Adding temporary combat effects.

#Example

When a fire trap hits an enemy:

  1. Target the enemy's GameplayTagComponent.
  2. Add Character.State.Burning.
  3. Use Conditions elsewhere to react to burning enemies.

#Remove Gameplay Tag

Removes a tag from a tag container.

Parameter Description
Set Destination tag container.
Tag Tag to remove.

#Example

When a stun timer ends, remove:

Character.State.Stunned

from the target's GameplayTagComponent.

Tip
Pair temporary state tags with clear removal logic. This keeps runtime state easy to reason about.

#Clear Gameplay Tags

Removes every tag from a container.

Parameter Description
Set Tag container to clear.

#Use It For

  • Resetting temporary query containers.
  • Clearing runtime-only tags during setup.

Warning
Avoid clearing identity tags like Faction.Player or Faction.Enemy unless that is intentional.

#Find Game Objects by Gameplay Tag

Fills a Game Creator List Variable with active GameObjects that match a tag query.

Parameter Description
Tag Tag to search for.
Match Any, Exact, or Include Children.
List Variable List Variable that receives matching GameObjects.

#Example

Find all active enemies:

Faction.Enemy

Store them in a List Variable, then loop through the list to apply an effect.

Performance Note
This searches active tagged objects in the scene. Use it for occasional queries, not constant per-frame scanning in large scenes.

#Find Closest Game Object by Gameplay Tag

Finds the closest active matching GameObject from an origin point.

Parameter Description
Tag Tag to search for.
Match Any, Exact, or Include Children.
Origin Position used to measure distance.
Max Distance Maximum search distance. 0 means no limit.
Store In GameObject property that receives the result.

#Example

Find the nearest usable object around the player:

Interaction.Usable

Use Include Children to match Interaction.Usable.Door, Interaction.Usable.Chest, and similar tags.

#Filter Game Objects by Gameplay Tag

Filters a Game Creator List Variable and keeps only GameObjects with matching tags.

Parameter Description
List Variable List to filter.
Tag Tag query.
Match Any, Exact, or Include Children.

#Example

After collecting nearby objects, keep only enemies:

Faction.Enemy

This is useful after overlap, trigger, or custom collection logic.

#Raycast by Gameplay Tag

Performs a 3D raycast and stores the first hit GameObject that matches the tag query.

Raycast by Gameplay Tag Action showing origin, direction, distance, layer mask, tag, and store result fields
Raycast by Gameplay Tag Action with match mode and result storage fields.
Parameter Description
Origin Ray start position.
Direction Ray direction.
Distance Ray length.
Layer Mask Physics layers included in the raycast.
Tag Required tag query.
Match Any, Exact, or Include Children.
Store GameObject Stores the matched GameObject.
Store Point Stores the hit point.
Store Normal Stores the hit normal.

#Example

Raycast from the camera and accept only usable objects:

Interaction.Usable

Use Unity layers for broad physics filtering and Gameplay Tags for gameplay meaning.

#Raycast 2D by Gameplay Tag

Performs a 2D raycast and stores the first hit GameObject that matches the tag query.

Parameter Description
Origin Ray start position.
Direction Ray direction.
Distance Ray length.
Layer Mask Physics 2D layers included in the raycast.
Tag Required tag query.
Match Any, Exact, or Include Children.
Store GameObject Stores the matched GameObject.
Store Point Stores the hit point.
Store Normal Stores the hit normal.

#Example

In a 2D game, raycast toward the cursor and store the first:

Interaction.Usable

object.

#Overlap Sphere by Gameplay Tag

Runs a 3D sphere overlap and stores matching GameObjects in a List Variable.

Parameter Description
Center Sphere center position.
Radius Sphere radius.
Layer Mask Physics layers included in the overlap.
Tag Required tag query.
Match Any, Exact, or Include Children.
Store In List Variable that receives matching GameObjects.

#Example

Find enemies inside an explosion radius:

Faction.Enemy

Then loop through the results and apply damage.

#Overlap Circle by Gameplay Tag

Runs a 2D circle overlap and stores matching GameObjects in a List Variable.

Parameter Description
Center Circle center position.
Radius Circle radius.
Layer Mask Physics 2D layers included in the overlap.
Tag Required tag query.
Match Any, Exact, or Include Children.
Store In List Variable that receives matching GameObjects.

#Example

Find nearby pickups:

Item.Pickup

The plugin also includes tag-aware Events.

Event Use
On Gameplay Tags Changed Run when a target component's tags change.
On Gameplay Tag Added Run when a matching tag is added.
On Gameplay Tag Removed Run when a matching tag is removed.
On Trigger Enter Gameplay Tag Run when a tagged object enters a trigger.
On Trigger Exit Gameplay Tag Run when a tagged object exits a trigger.
On Collision Enter Gameplay Tag Run when a tagged object starts colliding.
On Collision Stay Gameplay Tag Run while a tagged object remains colliding.
On Collision Exit Gameplay Tag Run when a tagged object stops colliding.
Game Creator Trigger event dropdown listing Gameplay Tags events such as On Trigger Exit Gameplay Tag
Game Creator Trigger event dropdown showing Gameplay Tags events.